Title
: Progression
Filename
: progres2.zip
Current Version : v1.2
Author
: Craig J. Dudle (Mr SaLTy)
Concept
: Craig J. Dudle & Steve Vaughn (GrUe)
Gameplay : Teamfortress
only v2.5 or later (for 32 players)
Editors
: Worldcraft, EntEd (they both rule!)
Build time : Every available
second I had for 3.5 months. <sheesh!>
General Overview:
Get a rune from your base and place it on the correct pedistal in the enemybase's
flagroom. Doing this will activate a 'helper' for your team.
They are as follows:
1st rune) Gives your team access to your teams wind pipe.
2nd rune) Gives your team access to a small 'base' in the enemy
base.
3rd rune) Unlocks the flag door and gives you access to the
enemy flag.
Then take the flag back
to the circle in your teams base for a capture. WOOP!
Scoring is as follows:
Capture a rune) 3 frags for your team + 1 more for
the AP.
Capture the flag) 10 frags for your team + 3 for the AP.
All runes and flags etc. for your team are reset when you capture the
flag.
When a flag or rune carrier is fragged, he drops the item. It can
be picked up
by members of his team or it will return after a while on its own.
Eneny players cannot return the item. There are 2 areas on each base that
can be accessed by a detpack. They are water pipes that are capped.
The one into the enemy base can be fixed by an engineer.
General Info:
- Map is VISed for transparent water.
- Compiled on 166mhz pentium with 96 meg ram.
- 4745 planes
94900
- 19343 vertexes 232116
- 6253 nodes
150072
- 3525 texinfo
141000
- 14155 faces
283100
- 13143 clipnodes 105144
- 3065 leafs
85820
- 17791 marksurfaces 35582
- 67775 surfedges 135550
- 34417 edges
137668
- 2870 brushes
- 135 miptex
- 384 entities
- 332 point entities
- 52 solid entities
- 255 lights
- qbsp265c Processing time: 1 hour, 6 minutes, 51 seconds (1:06:51)
- bsp2prt time 30 sec.
- arghlite -light 15 -extra time 4216 sec.
- rvis -level 4
- 2484 portalleafs
- 7184 numportals
- c_chains: 5617494 - average leafs visable: 90
- time 1800 seconds
Bugs:
None that i know of at this time, except some weird behavior with capped
runes not showing up on pedistals right away. They will after a short
period of time. Any other problems please send mail.
Doodz that Rule:
- id software
- for Quake
- The Team
Fortress doodz
- Robin of TF for all the help in text form. Everything ya ever
wanted to know about TF and TF entities.
- Network @ the TFconsole
- Your site rulz for tf mapmakers!
- The makers of EntEd.
Never get finished without that puppy.
- Worldcraft
is the BEST quake map editor.
- Thanks to Steve Vaughn for all
the help and ideas.
- Wik of clan
Rage for running the beta version of the map on his server.
Textures:
Used textures from Quake registered version along with textures from the
following:
Sorry if I missed anyone else.
Models:
TF_flag.mdl
In the future I plan to add red and blue skins to the Runes. |